ULTRAKILL

ULTRAKILL

Steam

2020-09-04
Current Price
$24.99
USA|Steam
Historical low $14.99
Check it out on Steam

About

ULTRAKILL is a fast-paced ultraviolent retro FPS combining the skill-based style scoring from character action games with unadulterated carnage inspired by the best shooters of the '90s. Rip apart your foes with varied destructive weapons and shower in their blood to regain your health.

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Patch notes

Patch 17 includes the following content.

Additions:

  • Added Layer 8: FRAUD
  • Added a new Cyber Grind original track "N I 4 N I" by Vylet Pony

Changes:

  • Hitting 3 or more yellow hits in a short period of time (regardless of variation) will now force the Alternate Shotgun to cool down to avoid spam
  • Sawed-On Shotgun's melee chainsaw now breaks after 60 non-lethal hits
  • The standard Piercer Revolver's charge shot limb/head hit multipliers have been increased (head: 2x->2.5x, limbs: 1.5x->1.75x)
  • The standard Piercer Revolver's charge shot can now be split by coins
  • Beam attacks now dissipate quickly instead of disappearing suddenly
  • Chandeliers no longer drop from explosions (except Knuckleblaster's)
  • Increased healing on non-lethal Knuckleblaster hits
  • Increased the range, duration and knockback of Knuckleblaster explosions
  • Soldiers can no longer block the Malicious Railcannon's explosion
  • Direct hits with the Malicious Railcannon will knock down Insurrectionists
  • Getting launched by the Alternate Shotgun will stop the player from being knocked back by explosions for a short period of time
  • Increased the punchable radius of the Hideous Mass harpoon once it has attached to the player
  • Redid Mindflayer's beam sweep calculation
  • Added telegraph lines to show Mindflayer's beam sweep's path
  • Improved the accuracy of reflections (ie. bouncing off a surface) for projectiles, core ejects and rockets
  • Made the cube inside yellow hookpoints stand out more in order to more easily differentiate it from green hookpoints for colorblind players
  • Added an alternate version of the VCR OSD font as a fallback for characters the main font is missing
  • Updated V2 2nd's thumbnail
  • Invincible Enemies cheat no longer also gives player infinite wall jumps
  • Updated the enemy enrage effect to be more distinct from blood puppets
  • Attaching magnets to Stalkers now makes them walk slower

Fixes:

  • Fixed the street after the first arena in P-2 not being loaded in by default, sometimes causing Virtues to end up out of bounds
  • Fixed the walls next to the entrance and exit of the first P-2 arena not being tagged correctly, causing hitscan attacks to pass through
  • Sliding on walls no longer uses the particle effect of the material the player last stood on instead of the wall's
  • Fixed the screen ceilings in some Limbo levels not having the correct environmental hit particle
  • Fixed a bug that caused Gabriel's spiral swords to remain in the level indefinitely if the player respawns right as they're about to launch towards them
  • Fixed enemy previews on the Spawner Arm being mirrored horizontally
  • Fixed the Mannequin projectiles having incorrect light color while being charged
  • 0-E's tip of the day now uses the correct SmileOS2.0 red for highlights instead of orange
  • Fixed Gabriel getting stuck in a teleport loop if trying to attack the player while they're inside a surface that Gabe can't teleport inside of
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Game Videos

ULTRAKILL - LAYER 8: FRAUD - OUT NOW

ULTRAKILL - LAYER 8: FRAUD - OUT NOW

ULTRAKILL Gameplay (PC HD)

ULTRAKILL Gameplay (PC HD)

Ultrakill - Reveal Trailer

Ultrakill - Reveal Trailer

Publisher
New Blood Interactive
Developer
Arsi "Hakita" Patala
Genres
Fast-Paced,Boomer Shooter,FPS,Blood,Character Action Game,Arena Shooter,Spectacle fighter,Great Soundtrack,Singleplayer,Retro,Dating Sim,Shooter,Difficult,First-Person,Action,Robots,Colorful,Score Attack,Early Access,Old School,
3097

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